“It’s an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main. Here is what he had to say about the game save problems which is clearly linked to both Skyrim and Fallout:New Vegas, in a recent Q&A as reported from VG247:
In light of the huge uproar in relation to the game save framerate problems with the PS3 version of Skyrim, Josh Sawyer, director of Obsidian Entertainment who developed Fallout: NV with Bethesda has decided to give his input to the ongoing problems.
If any of you owned a copy of the 2010 game, you’ll know that Fallout: New Vegas also suffered from its fair share of technical problems.
After discovering that the most recent patch update for the game doesn’t exactly solve the lag and framerate issues that most of you have been experiencing, we’ve now heard from the director of Fallout: New Vegas that the problems with the PS3 version of Skyrim are linked with previous Fallout problems as well. We have more ‘fallout’ on the PS3 Skyrim problems to share with you now, and once again it is not particularly good reading.